DreamWorld is “adult Minecraft” with generative AI. Our players grew up on User Generated Content games, but are now 13-40 and have aged out Roblox / Minecraft. DreamWorld provides more powerful building tools, better graphics, and massive social multiplayer.
Here's a video of our current gameplay: https://www.youtube.com/watch?v=VIwL3vzt4XE&list=PL0x8zBFe0sRjHB3ddXPLh6g6gTEMNeuDg&index=4
Look at the software that has fundamentally changed how people live: Search (Google), Social Networks (Facebook), Ecommerce (Amazon). Now think of what will come in the next 25. One of these monumental shifts will be the pervasiveness of the Digital World, and it is our goal to create it.
We believe this Digital World will rise out of the medium that's had the seeds of it for a while, Gaming. So, we are building a massive Sandbox MMO, with the game focused on User Creation and Socializing. You can think of our initial goal as creating a successor to Minecraft and World of Warcraft.
We’re preparing for Early Access and looking for a Graphics Programmer to help optimize our visuals and unlock higher-fidelity features without compromising performance.
This is a technical role focused on rendering, optimization, and performance. You’ll work directly with engineers and artists to improve frame rates, support better lighting and atmospherics, and enable higher-quality visual content.
Responsibilities
Requirements
Bonus Skills
Ideal Candidate
We're building DreamWorld in C++ on Unreal Engine, creating gameplay features that we ship every week to eager players.
fulltimeRedwood City, CA, US / RemoteEmbedded systems1+ years
fulltimeRedwood City, CA / RemoteFull stack3+ years
internRedwood City, CA, US / Remote3D/AR/VRAny
internRedwood City, CA, USAny
fulltimeRedwood City, CA, US / RemoteProduct design3+ years
fulltimeRedwood City, CA, US / Remote3D/AR/VR3+ years
internRedwood City, CAFull stackAny