DreamWorld is a next-gen Minecraft with generative AI building. A game and platform for 3D user generated content, DreamWorld is a digital world with one of the largest multiplayer capacities ever developed. Our players grew up on User Generated Content games, but are now 13-40 and have aged out Roblox / Minecraft. DreamWorld provides more powerful building tools, better graphics, and massive social multiplayer.
Here's a video of our current gameplay: https://www.youtube.com/watch?v=fa-tgUd4YKo&list=PL0x8zBFe0sRjHB3ddXPLh6g6gTEMNeuDg
Look at the software that has fundamentally changed how people live: Search (Google), Social Networks (Facebook), Ecommerce (Amazon). Now think of what will come in the next 25. One of these monumental shifts will be the pervasiveness of the Digital World, and it is our goal to create it.
We believe this Digital World will rise out of the medium that's had the seeds of it for a while, Gaming. So, we are building a massive Sandbox MMO, with the game focused on User Creation and Socializing. You can think of our initial goal as creating a successor to Minecraft and World of Warcraft.
DreamWorld is a massively scalable open-world MMO with one of the largest multiplayer architectures ever built. We’re pushing UE5 to its limits and now we’re looking for our first Technical Artist to own visual quality and performance across the entire game.
This role is perfect for a highly technical UE artist who thrives in fast iteration, loves solving performance challenges, and wants massive ownership over what millions of players will ultimately see.
• Own the performance, optimization, and technical art pipeline for the entire project
• Diagnose and resolve bottlenecks related to lighting, materials, shaders, Nanite, Lumen, and VFX
• Build, profile, and maintain highly optimized art workflows for all target platforms
• Collaborate directly with engineering and art to ensure visuals are beautiful, scalable, and efficient
• Develop tools, shaders, materials, lighting setups, and pipelines to improve both quality and dev-speed
• Maintain visual consistency across biomes, worlds, and content updates
• Set the visual bar for DreamWorld and help shape its long-term aesthetic identity
• Are deeply experienced with Unreal Engine 5 (Nanite, Lumen, PCG, profiling tools, etc.)
• Have strong material/shader development skills and a solid understanding of rendering fundamentals
• Are comfortable profiling and optimizing everything from shaders to lighting to asset pipelines
• Understand dynamic lighting systems and how to balance quality vs. performance
• Have a problem-solver mindset: you can break down and fix complex visual/performance challenges
• Want ownership. You choose what you work on, you set the standards, and your decisions directly impact players
• Enjoy collaborating with small, senior teams and wearing multiple hats
• Have a portfolio that showcases optimization, lighting, materials, and technical artistry
• Atmospheric effects, terrain systems, skyboxes
• Blueprint-based tooling or editor utility development
• Real-time cinematics or high-end lighting setups
• Environment art or modular world-building experience
We're building DreamWorld in C++ on Unreal Engine, creating gameplay features that we ship every week to eager players.
contractRedwood City, CA, US / Remote3D/AR/VR$1 - $100K3+ years
internRedwood City, CAFull stack$1Any
internRedwood City, CA, US / Remote3D/AR/VR$1Any
fulltimeRedwood City, CA, US / RemoteEmbedded systems1+ years
fulltimeRedwood City, CA / RemoteFull stack3+ years
internRedwood City, CA, US$1Any
internRemote$1 / monthlyAny