3D Character Artist (Full-time or Contract) at DreamWorld (W21)
The game where everyone creates together
Redwood City, CA / Remote ()
Full-time
3+ years
About DreamWorld

DreamWorld is the massive digital world where everyone creates together. Think Minecraft or Roblox, except one immersive social world.

Here's a video of our current gameplay: https://www.youtube.com/watch?v=AWSoDd7wm-I&list=PL0x8zBFe0sRiBXnpPWiT_3Jn1HK_e3hWW&ab_channel=PlayDreamWorld

Look at the software that has fundamentally changed how people live: Search (Google), Social Networks (Facebook), Ecommerce (Amazon). Now think of what will come in the next 25. One of these monumental shifts will be the pervasiveness of the Digital World, and it is our goal to create it.

We believe this Digital World will rise out of the medium that's had the seeds of it for a while, Gaming. So we are building the largest MMO ever. Our gameplay revolves around Social and User Creation. To oversimplify, our initial goal is creating a successor to Minecraft and World of Warcraft.

About the role
Skills: Zbrush, Autodesk Maya, Blender, 3DS Max, Unreal Engine

We're looking for our team's first Character Artist, who has a wealth of artistic experience (Senior-Principal). You must be proficient in character modeling and texturing. Animation, Rigging, and Unreal Engine experience is a huge plus. You will work on modular humanoid characters, and ideally creatures / non-humanoids as well.

You will lead all aspects of characters in DreamWorld, determining prioritization of immediate work, rapidly executing it, and setting the foundation for future art hires.

You should take this job if you:

  1. Passionate about making and playing games.
  2. Want to be a founding member of a company where you steer artistic vision, product design, and future growth.
  3. Want to have a visible, critical impact on weekly releases.
  4. Enjoy minimal process and deciding what you work on every week.
  5. Strongly proficient in industry standard software such as Maya, ZBrush, Substance Painter/Designer, and Photoshop.
  6. Work with the technical partners to define and refine the look and feel of the characters for the project.
  7. Collaborate with Engineering and other artists to develop the character creation and integration pipeline.
  8. Ensure character assets are of the highest artistic quality.
  9. Experienced with Unreal Engine
  10. Portfolio demonstrates relevant skills.
Technology

We're building DreamWorld in C++ on Unreal Engine, creating gameplay features that we ship every week to eager players.

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