Founding C++ Systems Engineer at Thunder Compute (S24)
$130K - $250K  •  0.25% - 1.00%
Launch GPU instances in one click for 80% less
San Francisco, CA, US
Full-time
US citizen/visa only
3+ years
About Thunder Compute

Thunder Compute VMWare for GPUs, monetized with a cloud platform. It's a defensible niche, post-PMF, with revenue growing 100%+ MoM. We have raised $4.5M to assemble a team of the world's top systems researchers and infrastructure engineers.

About the role
Skills: C++, TCP/IP, Linux

Company

Thunder Compute is GPU cloud platform built on custom virtualization that delivers 5x better margins than competitors. Think of us like VMWare for GPUs, monetized with a cloud platform.

4-person team, $4.5M raised, 100%+ MoM revenue growth. 6 days per week in-person in SF.

We are building a cloud platform backed by our virtualization stack, where we network-attach GPUs over TCP through API remoting. This lets us oversubscribe hardware aggressively; we have a pool of GPUs used by 3-4 times more servers than other platforms.

If building a ChatGPT wrapper or selling out to a hedge fund makes you shudder, there’s a third option.

Role

You'll work on the C++ core of our cloud platform: performance optimization, systems debugging, and research into oversubscription, checkpointing, and related problems.

You will spend your days in the weeds of complex, performance-critical systems in production.

Core technical skills:

  • Top 0.1% C++ ability
  • Experience optimizing NIC/GPU performance
  • Deep understanding of low-level networking, compilers, or similar systems
  • Experience in latency-sensitive environments

Must haves:

  • Self-driven (you'll own your work from day 1)
  • High speed-to-output
  • Potential for senior leadership as we scale
  • Strong communication skills

Preferred

  • CS PhD/Masters from top 50 US university, 3.5+ GPA (Bachelor's required)
  • 3+ years at trading firm, hardware company (NVIDIA, SambaNova), systems research or similar

Compensation

  • Full-time, generous salary + equity.
  • You'll report to Co-founder/CTO Brian (ex-Citadel quant dev).
Technology

Our software network attaches GPUs at the CUDA layer. The core systems work requires deep expertise in systems, low-latency optimization, and C++.

Our infrastructure stack is written in GoLang and uses Kubernetes to manage instances.

This is a rare opportunity to approach deeply challenging technical problems in a high-stakes production environment on an early-stage team.

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