Sieve is a specialized cloud built for video / audio AI.
Every video product today is being overwhelmed by a ton of new use cases that are enabled by AI. Video is unique in that it’s much more compute and data-intensive to process or generate compared to other modalities. This leads to a ton of complexity around the ways models are run, the kinds of extra processing needed to happen around them, and the complexity of pipelines that solve the most valuable use cases in the modality. To this end, Sieve’s strongest and most immediate value proposition comes from being an AI toolkit that solves problems unique to video — unlike generic AI developer tools that might exist today.
Video is just the start however. Learn more about our long term vision here!
Video is becoming the dominant digital medium of our time, making up 82% of internet traffic and powering applications in media, communications, VR, gaming, and robotics. Sieve is building a suite of developer tools to understand, edit, and search video — an in turn is powering a variety of applications across these industries.
We’re a small team based out of San Francisco and New York. In the last few months, we doubled our revenue, signed multiple 7-figure customers, scaled to thousands of GPUs, and closed a Series A from some of the best investors in the valley. Working at Sieve means joining a fast-growing AI infrastructure company, with many opportunities to grow alongside it. Our team brings together a diverse set of backgrounds from academic PhDs to quant engineers and self-taught tinkerers.
As a systems engineer at Sieve, you’ll design and engineer systems that handle the compute, scheduling, and orchestration of complex ML pipelines that need to run quickly, reliably, and cost-effectively on large sums of video. You’re likely a good fit if you love optimizing for system uptime, optimizing hyper-fast distributed systems at the scale of thousands of GPUs, and building great internal tooling and CI/CD for rapid iteration.
As an early engineer, you’ll get to:
We primarily code in Go, Python, and Rust. Additionally, we heavily utilize Redis, Prometheus, Loki, Grafana, MongoDB, Pulumi, and Clickhouse. Our frontend is build with Next.js.
fulltimeSan Francisco1+ years
fulltimeSan FranciscoFull stack1+ years
fulltimeNew York CityFull stack1+ years
fulltimeSan FranciscoFull stack1+ years
fulltimeSan FranciscoFull stack1+ years
fulltimeNew York CityFull stack1+ years
fulltimeSan FranciscoFull stack1+ years