3D Art Director (Full-time or Part-time) at DreamWorld (W21)
The game where everyone creates together
Redwood City, CA / Remote ()
Full-time
6+ years
About DreamWorld

DreamWorld is the massive digital world where everyone creates together. Think Minecraft or Roblox, except one immersive social world.

Here's a video of our current gameplay: https://www.youtube.com/watch?v=AWSoDd7wm-I&list=PL0x8zBFe0sRiBXnpPWiT_3Jn1HK_e3hWW&ab_channel=PlayDreamWorld

Look at the software that has fundamentally changed how people live: Search (Google), Social Networks (Facebook), Ecommerce (Amazon). Now think of what will come in the next 25. One of these monumental shifts will be the pervasiveness of the Digital World, and it is our goal to create it.

We believe this Digital World will rise out of the medium that's had the seeds of it for a while, Gaming. So we are building the largest MMO ever. Our gameplay revolves around Social and User Creation. To oversimplify, our initial goal is creating a successor to Minecraft and World of Warcraft.

About the role
Skills: Zbrush, Autodesk Maya, Blender, 3DS Max, Unreal Engine

We're looking for our team's first Art Director, who has a wealth of artistic experience. You will lead all visual aspects of the game, determining prioritization of immediate work, and setting the direction for other artists on the team. This could be either a part time or full time role. If you are a full time member, you would also be a hands on contributor, and must possess mastery in at least one of the following 3D art disciplines (Modeling, Characters, Textures/Materials, Lighting, Concept Art, UI/UX). Experience with Unreal Engine is a plus.

You should take this job if you:

  1. Love video games.
  2. Want to be a founding member of a company where you steer artistic vision, product design, and future growth.
  3. Want to have visible, critical impact on weekly releases.
  4. Enjoy minimal process and deciding what you work on every week.
  5. Strongly proficient in standard industry software such as Maya, ZBrush, Substance Painter/Designer, etc. (which ones depend on your art discipline).
  6. Collaborate with Engineering and other artists to develop all visual aspects of the game.
  7. Ensure art assets are of the highest quality.
  8. Direct hiring for the rest of the art team.
  9. Experienced with Unreal Engine.
  10. Portfolio demonstrates relevant skills.
Technology

We're building DreamWorld in C++ on Unreal Engine, creating gameplay features that we ship every week to eager players.

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